Updated: Dec 5, 2022
From September to December 2022, I took Building Virtual World during my first semester in the Entertainment Technology Center program at CMU. I participated in five rounds of group project (normally 2 weeks long for each), worked as a sound designer and a game designer. I mainly focused on designing interactions and game mechanisms, and also did a little bit of narrative design in round 4.
I participated in designing the interactions in this game, such as using laser to cut down metal strips and pushing button to stop the conveyer. Interactions were designed in a way that fits the world setting of the game while also being simple enough that did not confuse the guests.
I also came up with the idea of creating a 'black out' as a plot twist. The main purpose is to introduce change in the game world and shifts the guests' interest curve up in the middle of the gameplay. Since the game only has a few interactions and the gameplay is short, a plot twist like this provides additional information for the guests to absorb and could extend their playing time a little bit.